Skip to content

Releases: auronen/Gothic-1-localization

Release 31.12.2024.1

31 Dec 11:30
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 30.12.2024.3

30 Dec 22:31
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 30.12.2024.2

30 Dec 12:10
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 30.12.2024.1

30 Dec 10:53
116bca3
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 28.11.2024.1

28 Nov 15:39
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 16.10.2024.1

16 Oct 19:33
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 25.8.2024.1

25 Aug 18:19
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 10.8.2024.1

10 Aug 06:22
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 4.7.2024.1

04 Jul 11:06
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.

Release 8.3.2024.1

08 Mar 08:31
Compare
Choose a tag to compare

Gothic 1 - Localized

Gothic 1 compiled scripts in all languages hosted on my instance of weblate

Installation:

  1. Union is strongly recommended (mandatory for utf8 languages)
  2. Unzip into your Gothic 1 installation directory
  3. Run GothicStarter.exe
  4. Pick your language
  5. Play and report translation mistakes :)
Contents

Fonts

The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.

Save files

Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...

Files

  • G1_base.mod - contains the common DAT files and the plugin for persistent logs
  • G1_fonts_cp125*.mod - these contain new fonts for each used codepage
  • G1_fonts_chinese.mod - contains the Chinese font + the zFont plugin
  • G1_[lang].mod - contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)

Localized scripts

If you want the scripts with substituted language, let me know.