Releases: auronen/Gothic-1-localization
Release 31.12.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 30.12.2024.3
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 30.12.2024.2
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 30.12.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 28.11.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 16.10.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 25.8.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 10.8.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 4.7.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.
Release 8.3.2024.1
Gothic 1 - Localized
Gothic 1 compiled scripts in all languages hosted on my instance of weblate
Installation:
- Union is strongly recommended (mandatory for utf8 languages)
- Unzip into your Gothic 1 installation directory
- Run GothicStarter.exe
- Pick your language
- Play and report translation mistakes :)
Contents
Fonts
The compiler supports escaped strings so you should see some new characters. The new fonts have been extended to cover all of the supported languages and contain a lot of new characters. Please provide feedback about the fonts as well.
Save files
Since the different releases are only different by the content of the string table, the save file versions are fully compatible. To allow for "fast" checking of log entries in game, there is a plugin included (only available if you play with Union) that makes the logs persistent (if the translation changes, you do not have to start a new game to see the change) - which should probably be renamed to dynamic logs, oh well...
Files
G1_base.mod
- contains the common DAT files and the plugin for persistent logsG1_fonts_cp125*.mod
- these contain new fonts for each used codepageG1_fonts_chinese.mod
- contains the Chinese font + the zFont pluginG1_[lang].mod
- contains the localized scripts GOTHIC.DAT, MENU.DAT and the output unit file (OU.BIN)
Localized scripts
If you want the scripts with substituted language, let me know.