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Game Design

JeffreyGene edited this page Apr 3, 2017 · 3 revisions

GameModel

Menu

New Game

Multiplayer Game

Controls

  • Configured controls are saved in the local storage

High Scores

  • Save High Scores to the server

Credits

  • Developed by Dave and Jeff

Player

  • Position {x, y}
  • Ability Level {1: basic jump, 2: attack, 3: wall climb, 4: double jump, 5: dash}
  • Render Function
  • Health

Enemy

  • Position {x, y}
  • Health
  • Render Function

Process Input

Default Input Layout

  • Player movement: {up: w, left: a, down: s, right: d}
  • Jump: space
  • Attack: mouse click
  • Dash: f

Particle System

List of Possible Particles

  • Enemy Exploding
  • Player dying
  • Dash particles
  • Double jump particles
  • Attack particles
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