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Optimize icon rendering: simplify logic and eliminate redundant calculations #13449

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116 changes: 18 additions & 98 deletions src/System.Drawing.Common/src/System/Drawing/Icon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -269,123 +269,43 @@ public void Dispose()
// object, but a graphics object generally has no idea how to render a given image. So,
// it passes the call to the actual image. This version crops the image to the given
// dimensions and allows the user to specify a rectangle within the image to draw.
private void DrawIcon(HDC hdc, Rectangle imageRect, Rectangle targetRect, bool stretch)
private void DrawIcon(Graphics graphics, Rectangle imageRect, Rectangle targetRect, bool stretch)
{
int imageX = 0;
int imageY = 0;
int imageWidth;
int imageHeight;
int targetX = 0;
int targetY = 0;
int targetWidth;
int targetHeight;

Size cursorSize = Size;

// Compute the dimensions of the icon if needed.
if (!imageRect.IsEmpty)
{
imageX = imageRect.X;
imageY = imageRect.Y;
imageWidth = imageRect.Width;
imageHeight = imageRect.Height;
}
else
{
imageWidth = cursorSize.Width;
imageHeight = cursorSize.Height;
}
imageRect = imageRect.IsEmpty ? new Rectangle(Point.Empty, Size) : imageRect;
targetRect = targetRect.IsEmpty ? new Rectangle(Point.Empty, Size) : targetRect;

if (!targetRect.IsEmpty)
{
targetX = targetRect.X;
targetY = targetRect.Y;
targetWidth = targetRect.Width;
targetHeight = targetRect.Height;
}
else
{
targetWidth = cursorSize.Width;
targetHeight = cursorSize.Height;
}
imageRect.Inflate(stretch
? new Size(targetRect.Width / imageRect.Width, targetRect.Height / imageRect.Height)
: new Size(0, 0));

int drawWidth, drawHeight;
int clipWidth, clipHeight;
targetRect.Offset(Point.Round(graphics.Transform.Offset));
targetRect.Intersect(imageRect);

if (stretch)
{
drawWidth = cursorSize.Width * targetWidth / imageWidth;
drawHeight = cursorSize.Height * targetHeight / imageHeight;
clipWidth = targetWidth;
clipHeight = targetHeight;
}
else
{
drawWidth = cursorSize.Width;
drawHeight = cursorSize.Height;
clipWidth = targetWidth < imageWidth ? targetWidth : imageWidth;
clipHeight = targetHeight < imageHeight ? targetHeight : imageHeight;
}
imageRect.Location = targetRect.Location;

// The ROP is SRCCOPY, so we can be simple here and take
// advantage of clipping regions. Drawing the cursor
// is merely a matter of offsetting and clipping.
// The ROP is SRCCOPY, so we can be simple here and take advantage of clipping regions.
// Drawing the icon is merely a matter of offsetting and clipping.
using DeviceContextHdcScope hdc = new(graphics, ApplyGraphicsProperties.Clipping);
using RegionScope clippingRegion = new(hdc);
try
{
PInvokeCore.IntersectClipRect(hdc, targetX, targetY, targetX + clipWidth, targetY + clipHeight);
PInvokeCore.DrawIconEx(
hdc,
targetX - imageX,
targetY - imageY,
this,
drawWidth,
drawHeight);
}
finally
{
// We need to delete the region handle after restoring the region as GDI+ uses a copy of the handle.
PInvokeCore.SelectClipRgn(hdc, clippingRegion);
}
PInvokeCore.IntersectClipRect(hdc, targetRect.X, targetRect.Y, targetRect.Right, targetRect.Bottom);
PInvokeCore.DrawIconEx(hdc, imageRect.X, imageRect.Y, this, imageRect.Width, imageRect.Height);
PInvokeCore.SelectClipRgn(hdc, clippingRegion);
}

internal void Draw(Graphics graphics, int x, int y)
{
Size size = Size;
Draw(graphics, new Rectangle(x, y, size.Width, size.Height));
Draw(graphics, new Rectangle(x, y, Size.Width, Size.Height));
}

// Draws this image to a graphics object. The drawing command originates on the graphics
// object, but a graphics object generally has no idea how to render a given image. So,
// it passes the call to the actual image. This version stretches the image to the given
// dimensions and allows the user to specify a rectangle within the image to draw.
internal void Draw(Graphics graphics, Rectangle targetRect)
{
Rectangle copy = targetRect;

using Matrix transform = graphics.Transform;
PointF offset = transform.Offset;
copy.X += (int)offset.X;
copy.Y += (int)offset.Y;

using DeviceContextHdcScope hdc = new(graphics, ApplyGraphicsProperties.Clipping);
DrawIcon(hdc, Rectangle.Empty, copy, true);
DrawIcon(graphics, Rectangle.Empty, targetRect, true);
}

// Draws this image to a graphics object. The drawing command originates on the graphics
// object, but a graphics object generally has no idea how to render a given image. So,
// it passes the call to the actual image. This version crops the image to the given
// dimensions and allows the user to specify a rectangle within the image to draw.
internal void DrawUnstretched(Graphics graphics, Rectangle targetRect)
{
Rectangle copy = targetRect;
using Matrix transform = graphics.Transform;
PointF offset = transform.Offset;
copy.X += (int)offset.X;
copy.Y += (int)offset.Y;

using DeviceContextHdcScope hdc = new(graphics, ApplyGraphicsProperties.Clipping);
DrawIcon(hdc, Rectangle.Empty, copy, false);
DrawIcon(graphics, Rectangle.Empty, targetRect, false);
}

~Icon() => Dispose();
Expand Down