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Fixed an issue where the current camera when launching the game will be the first camera in the world node tree instead of the first camera in the camera array

Fixed issue where the current camera when launching the game will be the first camera in the world node tree instead of the camera array
okpom added a commit to okpom-contribute/CameraControlExercise that referenced this pull request Oct 23, 2025
There seems to be some sort of race condition or something of that sort
that causes the camera at the top of the scene tree to be made the current
camera due to the code in the `_ready()` function in `camera_selector.gd`
not executing in time. Achieves seemingly the same result as
dr-jam#1.
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