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Grappling hook level: Redesign start and end scenes #1454
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Play this branch at https://play.threadbare.game/branches/endlessm/more-void-narrative. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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@wjt thanks for spotting the difference! That island was 1 row taller. It is indeed hard to keep these 2 scenes in sync. The "only" game state needed would be the grappling hook "has more string" and I had that in my prototype. But I think we agreed to leave that out for now to avoid adding more state. |
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@wjt I think after this the remaining narrative is the outro. I will add a separate scene for it, like in the first lore quest, all cinematic. It will show the town and people from the town celebrating and thanking the StoryWeaver. |
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I love the story added in the levels after the first one — the new dialogues really give meaning to the lore being built. The cinematic that interrupts the second level is fantastic! I haven’t found many issues, but I did notice that if you go from Level 2 - Scene 2 back to Level 2 - Scene 1, the cinematic plays again.

Thanks for testing it!
Yes, I noticed it too, I'm thinking how to fix it. Thanks! |
So the magical thread is not occluded by the dialogue. And to give it more narrative sense: - From the Void runner level, there is an ellipsis. - The StoryWeaver is about to grab a magical thread and be teleported. - But the Void ruins their plans. Has to take an alternative path. - At the end of the level, the StoryWeaver comes from the other direction. Add a spawn point to the end sublevel and use it from the previous (the powerup) sublevel just to use its "look at side on spawn" property. Helps #1410
Use a new animation and call it from the cinematic dialogue.
Telling the player what to do (reach the town). The level is still placeholder.
By running the update_tilesets.gd script
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I merged with main which had the updated tilesets, picked the scenes from this PR and then ran the amazing |


So the magical thread is not occluded by the dialogue. And to give it
more narrative sense:
From the Void runner level, there is an ellipsis.
The StoryWeaver is about to grab a magical thread and be teleported.
But the Void ruins their plans. Has to take an alternative path.
At the end of the level, the StoryWeaver comes from the other
direction.
Also add a dialogue at the start of the Void + grappling level.
Helps #1410