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19 changes: 19 additions & 0 deletions godot-client/addons/SpacetimeDB/cli.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
extends SceneTree

func _initialize() -> void:
if not ResourceLoader.exists(SpacetimePlugin.SAVE_PATH, "SpacetimeDBPluginConfig"):
printerr("Module configs not found at %s" % [SpacetimePlugin.SAVE_PATH])
quit(1)

var plugin_config: SpacetimeDBPluginConfig = ResourceLoader.load(SpacetimePlugin.SAVE_PATH)

var http_request := HTTPRequest.new()
http_request.set_timeout(4);
change_scene_to_node(http_request)
await scene_changed

SpacetimePlugin.instance.ui_logging = false
await SpacetimePlugin.generate_schema(http_request, plugin_config)

print("OK!")
quit(0)
1 change: 1 addition & 0 deletions godot-client/addons/SpacetimeDB/cli.gd.uid
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
uid://dcp5ph2ppp8b6
14 changes: 10 additions & 4 deletions godot-client/addons/SpacetimeDB/spacetime.gd
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ const UI_PANEL_NAME := "SpacetimeDB"
const UI_PATH := "res://addons/SpacetimeDB/ui/ui.tscn"

var http_request := HTTPRequest.new()
var ui_logging := true
var plugin_config: SpacetimeDBPluginConfig
var ui: SpacetimePluginUI
var dock : EditorDock
Expand Down Expand Up @@ -108,6 +109,10 @@ func _on_check_uri():
print_log("request took: "+ str(Time.get_ticks_usec() - ping_start) + " microseconds")

func _on_generate_schema():
await generate_schema(http_request, plugin_config)
_register_autoload()

static func generate_schema(http_request: HTTPRequest, plugin_config: SpacetimeDBPluginConfig):
if plugin_config.uri.ends_with("/"):
plugin_config.uri = plugin_config.uri.left(-1)

Expand Down Expand Up @@ -148,6 +153,7 @@ func _on_generate_schema():
print_log("Removing legacy data directory: %s" % LEGACY_DATA_PATH)
DirAccess.remove_absolute(LEGACY_DATA_PATH)

func _register_autoload():
var setting_name := "autoload/" + AUTOLOAD_NAME
if ProjectSettings.has_setting(setting_name):
var current_autoload: String = ProjectSettings.get_setting(setting_name)
Expand All @@ -159,12 +165,12 @@ func _on_generate_schema():
add_autoload_singleton(AUTOLOAD_NAME, AUTOLOAD_PATH)
while get_editor_interface().get_resource_filesystem().is_scanning():
print_log("Waiting for auto scan to finish")
await get_tree().process_frame
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@bruce965 bruce965 Mar 29, 2026

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This was necessary to prevent the process from hanging. I assume that's because when running from the command-line it runs in single-thread mode.

continue
get_editor_interface().get_resource_filesystem().scan()
print_log("Code generation complete!")


func _cleanup_unused_classes(dir_path: String = "res://schema", files: Array[String] = []) -> void:
static func _cleanup_unused_classes(dir_path: String = "res://schema", files: Array[String] = []) -> void:
var dir = DirAccess.open(dir_path)
if not dir: return
print_log("File Cleanup: Scanning folder: " + dir_path)
Expand All @@ -185,13 +191,13 @@ static func clear_logs():
instance.ui.clear_logs()

static func print_log(text: Variant) -> void:
if instance != null and is_instance_valid(instance.ui):
if instance != null and is_instance_valid(instance.ui) and instance.ui_logging:
instance.ui.add_log(text)
else:
print(text)

static func print_err(text: Variant) -> void:
if instance != null and is_instance_valid(instance.ui):
if instance != null and is_instance_valid(instance.ui) and instance.ui_logging:
instance.ui.add_err(text)
else:
printerr(text)
Expand Down