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5. Menu Manager
Henry Jooste edited this page May 31, 2025
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The menu manager is an actor responsible for managing all menus. You can either have a single menu manager that handles everything or split it up into multiple actors for different parts of the game (e.g. a main menu manager and a gameplay menu manager). It's important to make sure this actor is added to your levels otherwise you won't be able to use Ultimate Menu
- Right click in the content browser
- Click on Blueprint Class
- Select
MenuManageras the parent class
| Property | Description |
|---|---|
| Initial Menu Name | The name/ID of the menu to show when this actor is created (optional) |
| ZOrder | Used to determine how on top the widget should be (higher value means more on top compared to other widgets) |
You can manually show/hide a menu at any time by using the PushMenu and PopMenu functions (available in C++ and Blueprints). When using the PushMenu function, you are required to specify the name/ID of the menu. This is the same value you've set up in your menu config