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Add lockbase and reset feature - #25

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EtienneAr merged 2 commits into
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feature/locked_base
Feb 6, 2026
Merged

Add lockbase and reset feature#25
EtienneAr merged 2 commits into
masterfrom
feature/locked_base

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@EtienneAr

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The simulator can now lock the base of the robot (in world frame) at start, unlocking it (and letting the robot free) once the /unlock_base topic has received a message.
A /reset topic allows for fully resetting the simulation (instead of having to restart the whole script). The base will have to be re-unlock after calling reset.

An unlock_base param can be passed to the simulator to determine if the base is unlocked by default (at start and after reboot) or if the topic has to be called every time.

Motivation

When working on the real humanoid robot (next PR), the robot is first hanging from the ceiling, being position controlled to a start configuration, then placed and the floor and the support are realease. Locking/unlocking the base allow for similar behavior in the simulator (locking the base = have the robot supsended in the air)

@EtienneAr
EtienneAr merged commit dc7fd64 into master Feb 6, 2026
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@EtienneAr
EtienneAr deleted the feature/locked_base branch February 6, 2026 10:08
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