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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
E-books collected according to Milo Yip's learning path
trying to recreate minecraft with c++ and opengl
Simple, secure & standards compliant web server for the most demanding of applications
A simple and easy-to-use file-format to package resources
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
single header C(99) library to implement client-server network code for games
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
A simple and easy-to-use immediate-mode gui library
Examples and simple games using raylib and C++
An example of simple networking using enet and raylib
Useful components for raylib using the C++ programming language
A simple cross platform template for windows, linux, and MacOS
An implementation of Wave Function Collapse with a focus on performance.
Full and up-to-date source code of the chapters of the "SFML Game Development" book
C++ Library Manager for Windows, Linux, and MacOS
Implementation of a Voronoi diagram in C++ using the SFML library and a fragment shader in GLSL
Free 2D graphics engine with raster effects for retro/classic style game development