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Fix: HUD Overlay #938
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Fix: HUD Overlay #938
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Thanks. Is there a reason for setting the alpha value of the text to 255 as opposed to 192? |
I think having the text being opaque makes the text slightly more legible, although it's just a subtle change and I wouldn't mind reverting for whatever reason. As for the design, I am thinking to drop the overlay border entirely as it only seems to complicate things in different HUD sizes and looks a bit busy. I am mainly just bothered by the currently brightened color in the handle and door control, which imo is a bit too bright and clashes with the text color. |
Don't disagree in principle. |
Probably a good idea, though I am thinking more on expanding the HUD feature instead of dropping the entire customizing the HUD thing, it can come handy at times. (So maybe you specify a subject in interface.cfg and it renders in pure GL, although the interface.cfg format is a mess in of itself) Or maybe I am just overthinking over a HUD feature... |
Yep, definitely a mess. Dropping 1.2 probably ought to be done soon, but meh... |
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This PR syncs all newly added elements to all size of HUD (Not only default), improve margins and texture on the Large HUD, and fixes a bug where the background texture would be rendered instead of the overlay texture, which reverts the HUD back to the way it used to look.
Before:

After:
