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[libc] Efficiently implement 'realloc' for AMDGPU devices #145960
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@llvm/pr-subscribers-libc Author: Joseph Huber (jhuber6) ChangesSummary: Full diff: https://github.com/llvm/llvm-project/pull/145960.diff 5 Files Affected:
diff --git a/libc/src/__support/GPU/allocator.cpp b/libc/src/__support/GPU/allocator.cpp
index 66ab155e5c299..ffc73c7a12ca4 100644
--- a/libc/src/__support/GPU/allocator.cpp
+++ b/libc/src/__support/GPU/allocator.cpp
@@ -22,6 +22,7 @@
#include "src/__support/GPU/utils.h"
#include "src/__support/RPC/rpc_client.h"
#include "src/__support/threads/sleep.h"
+#include "src/string/memory_utils/inline_memcpy.h"
namespace LIBC_NAMESPACE_DECL {
@@ -550,5 +551,26 @@ void deallocate(void *ptr) {
release_slab(slab);
}
+void *reallocate(void *ptr, uint64_t size) {
+ if (ptr == nullptr)
+ return gpu::allocate(size);
+
+ // Non-slab allocations are considered foreign pointers so we fail.
+ if ((reinterpret_cast<uintptr_t>(ptr) & SLAB_ALIGNMENT) == 0)
+ return nullptr;
+
+ // The original slab pointer is the 2MiB boundary using the given pointer.
+ Slab *slab = reinterpret_cast<Slab *>(
+ (reinterpret_cast<uintptr_t>(ptr) & ~SLAB_ALIGNMENT));
+ if (slab->get_chunk_size() >= size)
+ return ptr;
+
+ // If we need a new chunk we reallocate and copy it over.
+ void *new_ptr = gpu::allocate(size);
+ inline_memcpy(new_ptr, ptr, slab->get_chunk_size());
+ gpu::deallocate(ptr);
+ return new_ptr;
+}
+
} // namespace gpu
} // namespace LIBC_NAMESPACE_DECL
diff --git a/libc/src/__support/GPU/allocator.h b/libc/src/__support/GPU/allocator.h
index 466009aa71981..757f3a406015b 100644
--- a/libc/src/__support/GPU/allocator.h
+++ b/libc/src/__support/GPU/allocator.h
@@ -17,6 +17,7 @@ namespace gpu {
void *allocate(uint64_t size);
void deallocate(void *ptr);
+void *reallocate(void *ptr, uint64_t size);
} // namespace gpu
} // namespace LIBC_NAMESPACE_DECL
diff --git a/libc/src/stdlib/gpu/realloc.cpp b/libc/src/stdlib/gpu/realloc.cpp
index 4fd4d6b278179..d4929014a4b95 100644
--- a/libc/src/stdlib/gpu/realloc.cpp
+++ b/libc/src/stdlib/gpu/realloc.cpp
@@ -16,17 +16,13 @@
namespace LIBC_NAMESPACE_DECL {
LLVM_LIBC_FUNCTION(void *, realloc, (void *ptr, size_t size)) {
- if (ptr == nullptr)
- return gpu::allocate(size);
-
- void *newmem = gpu::allocate(size);
- if (newmem == nullptr)
- return nullptr;
-
- // This will copy garbage if it goes beyond the old allocation size.
- inline_memcpy(newmem, ptr, size);
- gpu::deallocate(ptr);
- return newmem;
+ // FIXME: NVIDIA targets currently use the built-in 'malloc' which we cannot
+ // reason with. But we still need to provide this function for compatibility.
+#ifndef LIBC_TARGET_ARCH_IS_NVPTX
+ return gpu::reallocate(ptr, size);
+#else
+ return nullptr;
+#endif
}
} // namespace LIBC_NAMESPACE_DECL
diff --git a/libc/test/integration/src/stdlib/gpu/CMakeLists.txt b/libc/test/integration/src/stdlib/gpu/CMakeLists.txt
index 26c877b1b6ae6..69e1909fe78ed 100644
--- a/libc/test/integration/src/stdlib/gpu/CMakeLists.txt
+++ b/libc/test/integration/src/stdlib/gpu/CMakeLists.txt
@@ -17,6 +17,21 @@ if(NOT LIBC_TARGET_ARCHITECTURE_IS_NVPTX)
--blocks 1024
)
+ add_integration_test(
+ realloc
+ SUITE
+ stdlib-gpu-integration-tests
+ SRCS
+ realloc.cpp
+ DEPENDS
+ libc.src.stdlib.malloc
+ libc.src.stdlib.free
+ libc.src.stdlib.realloc
+ LOADER_ARGS
+ --threads 256
+ --blocks 1024
+ )
+
add_integration_test(
malloc_stress
SUITE
diff --git a/libc/test/integration/src/stdlib/gpu/realloc.cpp b/libc/test/integration/src/stdlib/gpu/realloc.cpp
new file mode 100644
index 0000000000000..1957b4e08505d
--- /dev/null
+++ b/libc/test/integration/src/stdlib/gpu/realloc.cpp
@@ -0,0 +1,44 @@
+#include "test/IntegrationTest/test.h"
+
+#include "src/__support/GPU/utils.h"
+#include "src/stdlib/free.h"
+#include "src/stdlib/malloc.h"
+#include "src/stdlib/realloc.h"
+
+using namespace LIBC_NAMESPACE;
+
+TEST_MAIN(int, char **, char **) {
+ // realloc(nullptr, size) is equivalent to malloc.
+ int *alloc = reinterpret_cast<int *>(LIBC_NAMESPACE::realloc(nullptr, 32));
+ EXPECT_NE(alloc, nullptr);
+ *alloc = 42;
+ EXPECT_EQ(*alloc, 42);
+
+ // realloc to same size returns same pointer (or at least works).
+ void *same = LIBC_NAMESPACE::realloc(alloc, 32);
+ EXPECT_NE(same, nullptr);
+ EXPECT_EQ(reinterpret_cast<int *>(same)[0], 42);
+
+ // realloc to smaller size returns same pointer or works.
+ void *smaller = LIBC_NAMESPACE::realloc(same, 16);
+ EXPECT_NE(smaller, nullptr);
+ EXPECT_EQ(reinterpret_cast<int *>(smaller)[0], 42);
+
+ // realloc to larger size returns new pointer and preserves contents.
+ int *larger = reinterpret_cast<int *>(LIBC_NAMESPACE::realloc(smaller, 128));
+ EXPECT_NE(larger, nullptr);
+ EXPECT_EQ(larger[0], 42);
+
+ // realloc when called with a divergent size.
+ int *div = reinterpret_cast<int *>(
+ LIBC_NAMESPACE::malloc((gpu::get_thread_id() + 1) * 16));
+ EXPECT_NE(div, nullptr);
+ div[0] = static_cast<int>(gpu::get_thread_id());
+ int *div_realloc = reinterpret_cast<int *>(
+ LIBC_NAMESPACE::realloc(div, ((gpu::get_thread_id() + 1) * 32)));
+ EXPECT_NE(div_realloc, nullptr);
+ EXPECT_EQ(div_realloc[0], static_cast<int>(gpu::get_thread_id()));
+ LIBC_NAMESPACE::free(div_realloc);
+
+ return 0;
+}
|
return gpu::allocate(size); | ||
|
||
// Non-slab allocations are considered foreign pointers so we fail. | ||
if ((reinterpret_cast<uintptr_t>(ptr) & SLAB_ALIGNMENT) == 0) |
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You should use __builtin_is_aligned instead of introducing ptrtoint for alignment checks
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Good point, can I do that in a follow-up?
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sure, I assume there are other places that should update too
@@ -550,5 +551,26 @@ void deallocate(void *ptr) { | |||
release_slab(slab); | |||
} | |||
|
|||
void *reallocate(void *ptr, uint64_t size) { |
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Shouldn't this be size_t?
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It's size_t
in the interface to make the standard happy, but we just cast it to 64-bit immediately since that's what it is for the targets we support.
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I don't see how that's a plus, just use size_t everywhere
Summary: Now that we have `malloc` we can implement `realloc` efficiently. This uses the known chunk sizes to avoid unnecessary allocations. We just return nullptr for NVPTX. I'd remove the list for the entrypoint but then the libc++ code would stop working. When someone writes the NVPTX support this will be trivial.
Summary:
Now that we have
malloc
we can implementrealloc
efficiently. Thisuses the known chunk sizes to avoid unnecessary allocations. We just
return nullptr for NVPTX. I'd remove the list for the entrypoint but
then the libc++ code would stop working. When someone writes the NVPTX
support this will be trivial.