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[libc] Efficiently implement 'realloc' for AMDGPU devices #145960

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Jun 30, 2025
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22 changes: 22 additions & 0 deletions libc/src/__support/GPU/allocator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@
#include "src/__support/GPU/utils.h"
#include "src/__support/RPC/rpc_client.h"
#include "src/__support/threads/sleep.h"
#include "src/string/memory_utils/inline_memcpy.h"

namespace LIBC_NAMESPACE_DECL {

Expand Down Expand Up @@ -550,5 +551,26 @@ void deallocate(void *ptr) {
release_slab(slab);
}

void *reallocate(void *ptr, uint64_t size) {
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Shouldn't this be size_t?

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It's size_t in the interface to make the standard happy, but we just cast it to 64-bit immediately since that's what it is for the targets we support.

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I don't see how that's a plus, just use size_t everywhere

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It made it clearer to me because I intentionally truncate it to uint32_t internally once we enter the chunk-based allocator to save the register.

if (ptr == nullptr)
return gpu::allocate(size);

// Non-slab allocations are considered foreign pointers so we fail.
if ((reinterpret_cast<uintptr_t>(ptr) & SLAB_ALIGNMENT) == 0)
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You should use __builtin_is_aligned instead of introducing ptrtoint for alignment checks

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Good point, can I do that in a follow-up?

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sure, I assume there are other places that should update too

return nullptr;

// The original slab pointer is the 2MiB boundary using the given pointer.
Slab *slab = cpp::launder(reinterpret_cast<Slab *>(
(reinterpret_cast<uintptr_t>(ptr) & ~SLAB_ALIGNMENT)));
if (slab->get_chunk_size() >= size)
return ptr;

// If we need a new chunk we reallocate and copy it over.
void *new_ptr = gpu::allocate(size);
inline_memcpy(new_ptr, ptr, slab->get_chunk_size());
gpu::deallocate(ptr);
return new_ptr;
}

} // namespace gpu
} // namespace LIBC_NAMESPACE_DECL
1 change: 1 addition & 0 deletions libc/src/__support/GPU/allocator.h
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ namespace gpu {

void *allocate(uint64_t size);
void deallocate(void *ptr);
void *reallocate(void *ptr, uint64_t size);

} // namespace gpu
} // namespace LIBC_NAMESPACE_DECL
Expand Down
20 changes: 9 additions & 11 deletions libc/src/stdlib/gpu/realloc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,17 +16,15 @@
namespace LIBC_NAMESPACE_DECL {

LLVM_LIBC_FUNCTION(void *, realloc, (void *ptr, size_t size)) {
if (ptr == nullptr)
return gpu::allocate(size);

void *newmem = gpu::allocate(size);
if (newmem == nullptr)
return nullptr;

// This will copy garbage if it goes beyond the old allocation size.
inline_memcpy(newmem, ptr, size);
gpu::deallocate(ptr);
return newmem;
// FIXME: NVIDIA targets currently use the built-in 'malloc' which we cannot
// reason with. But we still need to provide this function for compatibility.
#ifndef LIBC_TARGET_ARCH_IS_NVPTX
return gpu::reallocate(ptr, size);
#else
(void)ptr;
(void)size;
return nullptr;
#endif
}

} // namespace LIBC_NAMESPACE_DECL
15 changes: 15 additions & 0 deletions libc/test/integration/src/stdlib/gpu/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,21 @@ if(NOT LIBC_TARGET_ARCHITECTURE_IS_NVPTX)
--blocks 1024
)

add_integration_test(
realloc
SUITE
stdlib-gpu-integration-tests
SRCS
realloc.cpp
DEPENDS
libc.src.stdlib.malloc
libc.src.stdlib.free
libc.src.stdlib.realloc
LOADER_ARGS
--threads 256
--blocks 1024
)

add_integration_test(
malloc_stress
SUITE
Expand Down
44 changes: 44 additions & 0 deletions libc/test/integration/src/stdlib/gpu/realloc.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
#include "test/IntegrationTest/test.h"

#include "src/__support/GPU/utils.h"
#include "src/stdlib/free.h"
#include "src/stdlib/malloc.h"
#include "src/stdlib/realloc.h"

using namespace LIBC_NAMESPACE;

TEST_MAIN(int, char **, char **) {
// realloc(nullptr, size) is equivalent to malloc.
int *alloc = reinterpret_cast<int *>(LIBC_NAMESPACE::realloc(nullptr, 32));
EXPECT_NE(alloc, nullptr);
*alloc = 42;
EXPECT_EQ(*alloc, 42);

// realloc to same size returns the same pointer.
void *same = LIBC_NAMESPACE::realloc(alloc, 32);
EXPECT_EQ(same, alloc);
EXPECT_EQ(reinterpret_cast<int *>(same)[0], 42);

// realloc to smaller size returns same pointer.
void *smaller = LIBC_NAMESPACE::realloc(same, 16);
EXPECT_EQ(smaller, alloc);
EXPECT_EQ(reinterpret_cast<int *>(smaller)[0], 42);

// realloc to larger size returns new pointer and preserves contents.
int *larger = reinterpret_cast<int *>(LIBC_NAMESPACE::realloc(smaller, 128));
EXPECT_NE(larger, nullptr);
EXPECT_EQ(larger[0], 42);

// realloc works when called with a divergent size.
int *div = reinterpret_cast<int *>(
LIBC_NAMESPACE::malloc((gpu::get_thread_id() + 1) * 16));
EXPECT_NE(div, nullptr);
div[0] = static_cast<int>(gpu::get_thread_id());
int *div_realloc = reinterpret_cast<int *>(
LIBC_NAMESPACE::realloc(div, ((gpu::get_thread_id() + 1) * 32)));
EXPECT_NE(div_realloc, nullptr);
EXPECT_EQ(div_realloc[0], static_cast<int>(gpu::get_thread_id()));
LIBC_NAMESPACE::free(div_realloc);

return 0;
}
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