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Calculate hit windows in performance calculator instead of databased difficulty attributes #24113

Calculate hit windows in performance calculator instead of databased difficulty attributes

Calculate hit windows in performance calculator instead of databased difficulty attributes #24113

Triggered via pull request January 30, 2025 13:44
Status Failure
Total duration 57m 2s
Artifacts 4

ci.yml

on: pull_request
Code Quality
4m 46s
Code Quality
Build only (Android)
43s
Build only (Android)
Build only (iOS)
2m 10s
Build only (iOS)
Matrix: Test
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3 errors
Build only (Android)
Process completed with exit code 1.
Test (Linux, ubuntu-latest, SingleThread)
Process completed with exit code 1.
osu.Game.Tests.Visual.Collections.TestSceneManageCollectionsDialog ► TestCollectionRenamedExternal: osu.Game.Tests/Visual/Collections/TestSceneManageCollectionsDialog.cs#L379
Failed test found in: TestResults-Linux-SingleThread.trx Error: System.ArgumentOutOfRangeException : Specified argument was out of the range of valid values. (Parameter 'index')

Artifacts

Produced during runtime
Name Size
osu-test-results-Linux-MultiThreaded
5.04 MB
osu-test-results-Linux-SingleThread
5.03 MB
osu-test-results-Windows-MultiThreaded
5.16 MB
osu-test-results-Windows-SingleThread
5.12 MB