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Week 11: Graphics

Bryan Ma edited this page Apr 30, 2019 · 14 revisions

Topics:

Reference:

This week was mostly context and reference material for you to work with as you develop your skills further beyond this class, especially with shaders. I think PGraphics objects might be useful for several of you on your finals, however.

See the following resources for shaders - they go into very necessary detail for understanding this esoteric side of creative programming:

Example sketches in https://github.com/whoisbma/Code_2_SP19/tree/master/Week_11 contain the in-class code I wrote with some elaborations. The shader examples contain some additional comments for basic info, but you won't understand all of it unless you dive deep.

Due Next Week:

Submit an iteration sketch of your final to canvas via github as usual.

During one on ones today I suggested everybody make certain progress in their work - in general, by next week you should have a primary feature prototyped in some form, or the overall flow of your application working. Some folks haven't started yet, which is not great. We only have one more week where I can give in-progress feedback in class, so make the most of this next week.

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