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GameController iOS xcode26.1 b2
Rolf Bjarne Kvinge edited this page Oct 7, 2025
·
1 revision
#GameController.framework
diff -ruN /Applications/Xcode_26.1.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h /Applications/Xcode_26.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h
--- /Applications/Xcode_26.1.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h 2025-09-08 05:28:59
+++ /Applications/Xcode_26.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h 2025-09-26 16:04:29
@@ -168,7 +168,20 @@
/** The stylus tip button used to detect contact with a surface. */
GAMECONTROLLER_EXPORT GCInputButtonName GCInputStylusTip API_AVAILABLE(visionos(26.0)) API_UNAVAILABLE(macos, ios, tvos);
-/** The stylus button used for interacting with virtual objects. */
+
+/**
+ * The stylus side button nearest the tip.
+ *
+ * A spatial stylus has at least two buttons arranged vertically along the
+ * barrel. The primary button is the button nearest the tip.
+ */
GAMECONTROLLER_EXPORT GCInputButtonName GCInputStylusPrimaryButton API_AVAILABLE(visionos(26.0)) API_UNAVAILABLE(macos, ios, tvos);
-/** The stylus button used for drawing and writing in air. */
+
+/**
+ * The stylus side button above the primary button.
+ *
+ * A spatial stylus has at least two buttons arranged vertically along the
+ * barrel. The secondary button is located above the primary button when
+ * the stylus is held with the tip pointing down.
+ */
GAMECONTROLLER_EXPORT GCInputButtonName GCInputStylusSecondaryButton API_AVAILABLE(visionos(26.0)) API_UNAVAILABLE(macos, ios, tvos);