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RLV Outfits

lickx edited this page Jan 16, 2018 · 9 revisions

Setup

Make two folders: #RLV/Core and #RLV/Outfits. Now you can drag any outfits from the viewers' 'My Outfits' to #RLV/Outfits and keep what you always want to wear in #RLV/Core (such as your skin and shape).

Commands

<prefix> outfits (Shows outfits)
<prefix> wear MyOutfit (Wear the outfit called MyOutfit)

Stripping

The simple and most used way is just making a new outfit, call it 'Nude' or 'Bare' and put your nude essentials in such as a bare mesh body or mesh feet, without clothing. Advanced users can use SmartStrip (read on).

Differences with VD OpenCollar

RLVa is not needed

There are two RLV implementations: RLV and RLVa. In OsCollar, Outfits work with any RLV and RLVa viewer. In the SL OpenCollar, Outfits only work with RLVa because RLV implements hidden folders different. We don't use hidden folders for outfits.

Outfits can optionally support SmartStrip

For this to work, just populate an outfit with subfolders like this:

  • avatar (any other stuff that doesn't need to come off, like a different hair per outfit)
  • upper (containing a dummy shirt + a mesh top)
  • lower (containing a dummy pants + a mesh skirt and panties)
  • heels (containing a shoebase + mesh shoes)

Whenever a system layer is now being stripped (like with the legacy UnDress app), any other objects and layers within the same folder are also stripped. That's basically the idea of SmartStrip.

Mesh bodies and SmartStrip

The idea is to always use the same mesh body in your core folder, and have any wearable mesh clothes in Outfits have a SmartAlpha script in it that alpha's out parts on wearing (and unalpha on unwearing).

For applier clothes something called an RLV applier is needed, which is just the same as a regular applier (say Sapphira, or Omega) but auto detaches after automatically applying when worn.

Note that this is advanced stuff and can be quite a headache to set up. We can't give support on this.

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