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Credits
Struggleton! edited this page Jan 16, 2023
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Delfinovin uses a number of libraries to achieve the result it does:
- LibUsbDotNet (by the LibUsbDotNet team)
- MaterialDesignInXaml (by the MaterialInDesignXaml team)
- Nefarius.Utilties.DeviceManagement (by Nefarius)
- Nefarius.Utilties.GithubUpdater (by Nefarius)
- ViGEm.NET / ViGEmBus (by Nefarius)
- Notifications.Wpf (by Adrian Gaś)
Thanks go out to these wonderful individuals for supporting the project:
- The LibUsbDotNet team for writing the LibUsbDotNet library! / WinUSB team at Microsoft for providing the driver
- Benjamin "Nefarius" Höglinger-Stelzer for writing so many open source libraries
- Matt "ms4v" Cunningham for a great reference with GCNUSBFeeder and the vJoy library
- Gabriel "gemarcano" Marcano for providing the essential documentation on how the adapter sends data
- Pete "pbatard" Batard for Zadig/libwdi which makes setting up WinUSB convenient
- BarkingFrog for providing the initial math behind calibrating/centering sticks
- The Dolphin team for advice on fixing Nyko adapters
- Narr the Reg for advice on gathering stick centers and help fixing input recording
- The MaterialDesignInXAML team behind Material Design in XAML toolkit for providing a great framework for UI design
- Adrian "Federerer" Gaś for the Notification.Wpf library
- OpenClipArt for providing the base vector for the design behind the GamecubeDialog
- Zacksly for creating the button icons used in the application
- The Octokit team for providing a great library for interacting with Github
- All of the testers in the Smash Ultimate Yuzu discord for helping iron out bugs!